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- #AWESOME TEEWORLDS SKINS SOFTWARE LICENSE#
- #AWESOME TEEWORLDS SKINS SOFTWARE#
- #AWESOME TEEWORLDS SKINS CODE#
- #AWESOME TEEWORLDS SKINS LICENSE#
#AWESOME TEEWORLDS SKINS LICENSE#
In August 2012 the game's content and assets were released under the Creative Commons license CC-SA 3.0.
#AWESOME TEEWORLDS SKINS SOFTWARE#
With the 0.6.x release in 2011 the non-commercial clause was dropped what made Teeworlds free and open-source software again additionally improved character encoding support with UTF-8 and introduced localization support for multiple languages was added. Since August 29, 2012, the creator and developer, Magnus Auvinen made development and forum moderation public to a community of selected volunteers.
#AWESOME TEEWORLDS SKINS SOFTWARE LICENSE#
Īlso in 2008, a non-commercial clause was added to the software license of Teeworlds which made it incompatible with the free software definition and the open source definition. In March 2008 with the 0.4.0 release, the original name "Teewars" was changed to Teeworlds by the developers due to legal reasons.
#AWESOME TEEWORLDS SKINS CODE#
In December 2007, the source code was made available to the public under the terms of a Zlib like license. Block: The goal is to fight against other tees, but instead of lowering their HP with weapons, you force them in freeze tiles (from DDrace) or/and kill them in spikes.The goal is to eliminate all enemy spawn points. Nodes: Teams fight against each other and can defend themselves against enemies with the help of several buildings your team can build on the map.The one who catches all players wins the game. zCatch: You watch the game when you get caught and are freed again when the catcher is caught.
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(currently not active as of October 2020) infClass: Like the game "Infection", two "Tees" are selected to be zombies, and their objective is to infect all the remaining players, each with a special class, using their hammer and hook.FNG: Tees use lasers to freeze other tees so they cannot move, then kill the frozen tee by throwing it into spikes using the grappling hook and hammer.DDraceNetwork: Teams of tees complete maps, or races, together in order to climb up the leaderboard.There are also unofficial game types, for example: Last-Team-Standing: Team vs team survival fight with limited weapons.Last-Man-Standing: All vs All survival fight with limited weapons.Capture The Flag: Two teams try to capture and score the enemy flag to reach a certain score (combined with team kills), or to have the higher score when the time runs out.Team Deathmatch: The same gametype as Deathmatch, except that the players now fight in 2 teams and aim for a higher, combined kill score.Deathmatch: The aim is to kill as many enemy players as possible, until a certain score is reached or the time runs out.The grenade launcher is a powerful weapon with a quirk that allows players to shoot themselves up walls or higher in the air, enabling them to reach higher points in maps quicker, while also harming the player.Ĭurrently, the official vanilla gametypes are: Advanced weapons, such as the grenade-launcher, shotgun and laser, deal more damage than both the spawn weapons (Pistol) but only have limited ammunition. There are weapons inspired by FPS games such as the Quake and Unreal series.
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It changes the player's character to a ninja, enabling other players to notice the player's change in ability. The only powerup in the game is a katana, which gives the player a better damage dealing and quickness for a short period of time. Health and shields (acting as armor) are spread out along the map, which can be collected by players when needed. The player maneuvers a "Tee", a ball-shaped 2D character, using the keyboard and aims and shoots at other players or objects using the mouse. Teeworlds works as a client-server system and the player can choose from a list of available game servers for multiplayer gaming. Maps' landscape themes include: grass, cave, winter, desert, and jungle, which feature map elements such as spikes, pitfalls, and non-hook-able metal and rock in vanilla gametypes. Grappling hooks can also be used to hook on other tees and pull them towards the player. The game also sports a grappling hook and double jump mechanics for maneuvering. It is played on two-dimensional, side-scrolling maps typical of the platformer genre, but uses FPS-style keyboard controls for moving, switching weapons and chatting. Teeworlds presents itself as a crossover between classic sprite-based shoot-em-up games of the arcade era and modern-day first-person shooters.
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